If variety is the what Bethesda is aiming for with Dishonored, this gameplay seems to indicate they hit their mark. In the video the players is seen...lets say...introducing himself to some unsuspecting guard. We are then treated to 3 very different ways the player can escape the situation.
I love when games give you multiple ways to complete objectives and I'm always amazed that more games don't give players that freedom. Something as simple as giving players the ability to take the "high path" or the "low path" like Gears of War often does during the campaign can go a long way in making a player feel like their behavior is shaping the game experience.
This game is out October 9, 2012 and looks like it could be a sleeper hit. Maybe they will follow the lead set by Bioshock and release a demo that blows everyones mind.
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